AI Insights · Timothy · April 2022
Top 5 Science Games Performance in Europe Q1 2022
Explore the performance of the top 5 science games on a unified platform in Europe during Q1 2022, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 science games in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's metrics:
Plague Inc. from Ndemic Creations experienced fluctuations in weekly revenue, starting at around $26K at the end of December and gradually declining to approximately $16K by the end of March. Weekly downloads showed a consistent pattern, peaking at 51K in the last week of February. The game also maintained a strong base of weekly active users, increasing steadily from 99.7K to 117.5K over the quarter.
Cell to Singularity: Evolution by Computer Lunch saw its weekly revenue see-sawing, starting at $12.8K and ending at $4.7K. Downloads increased towards the end of the quarter, reaching around 29.2K by the end of March. The active user count remained relatively stable, hovering around the 200K mark, with a slight uptick towards the end of the quarter.
Jetpack Joyride from Halfbrick Studios had a steady revenue stream, fluctuating between $3K and $4K. Downloads witnessed a significant increase, peaking at approximately 79.5K in mid-March. The game also maintained a high number of active users, starting at 454K and slightly decreasing to 433.7K by the end of March.
Cell Expansion Wars by MOBIRIX showed a declining trend in both revenue and downloads. Revenue decreased from $3.5K to $2.4K, while downloads dropped from 15K to just over 5K by the end of March. The active user base also saw a decline, from 65.2K to 38.6K over the quarter.
Reactor Idle Tycoon from Robert Grzybek saw an upward trend in weekly revenue, starting at $474 and reaching $937 by the end of March. Downloads surged significantly, peaking at around 47.9K at the end of February before stabilizing. The active user count saw an increase from 297.7K to 311.3K, with a notable peak towards the end of February.
For more detailed insights and trends, visit Sensor Tower to explore further data on these top-performing science games.